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Lesson 4.1 – Clickable images – Android Developer Fundamentals V2
In this video I walkthrough Lesson 4.1 – Clickable images. Here I show you how to import images and add onClick handlers. Pressing an image will show a Toast message. I also show how to customize the FloatingActionButton icon and launch into another Activity.
This is part of a series where Continue reading “Lesson 4.1 – Clickable images – Android Developer Fundamentals V2”
Lesson 3A.5: Image Recognition in ARKit – App Development with Swift
Here I review Lesson 3A.5: Image Recognition in ARKit from Unit 3A: Building AR Apps with Xcode. This lesson shows how to enable image recognition by providing an AR Resource group of sample images. Once an image is identified, we add a 2D plane to indicate a where the image Continue reading “Lesson 3A.5: Image Recognition in ARKit – App Development with Swift”
Lesson 3.3 – Support libraries – Android Developer Fundamentals V2
Here I review Lesson 3.3 – Support libraries. I talk through how to import and use the Android Support Library, including how to tell the difference between the values for compileSdkVersion, targetSdkVersion, and minSdkVersion.
This is part of a series where I will review all the code labs for the Continue reading “Lesson 3.3 – Support libraries – Android Developer Fundamentals V2”
Lesson 3A.4: Interacting with Augmented Reality – App Development with Swift
In this video I review Lesson 3A.4: Interacting with Augmented Reality from Unit 3A: Building AR Apps with Xcode. This lesson shows you how to create a basketball game by building a backboard and hoop, and place the hoop on a vertical plane. Using physics, we add interaction and shoot Continue reading “Lesson 3A.4: Interacting with Augmented Reality – App Development with Swift”
Lesson 3.2 – Unit tests – Android Developer Fundamentals V2
This video covers Lesson 3.2 – Unit tests. Learn how to write and run basic unit tests against your code.
This is part of a series where I will review all the code labs for the Android Developer Fundamentals V2 course. This course helps prepare you to pass the Associate Android Continue reading “Lesson 3.2 – Unit tests – Android Developer Fundamentals V2”
Lesson 3A.3: Finding Flat Surfaces – App Development with Swift
Here I walk through Lesson 3A.3: Finding Flat Surfaces from Unit 3A: Building AR Apps with Xcode. I show you how to enable debug options to show feature points, detect flat surfaces, add a visual representation to the flat surface, and place 3D objects on a horizontal plane. In this Continue reading “Lesson 3A.3: Finding Flat Surfaces – App Development with Swift”
Lesson 3.1 – The debugger – Android Developer Fundamentals V2
Here I review Lesson 3.1 – The debugger. Learn how to use the debugger to step through your code and view variables, set conditional breakpoints, and evaluate expressions.
This is part of a series where I will review all the code labs for the Android Developer Fundamentals V2 course. This course Continue reading “Lesson 3.1 – The debugger – Android Developer Fundamentals V2”
Lesson 3A.2: Introduction to SceneKit – App Development with Swift
In this video I review lesson 3A.2: Introduction to SceneKit from Unit 3A: Building AR Apps with Xcode. I show you how to create a scene using the available 3D primitives, like Box, Plane, Cylinder, and Sphere. In this series I review the projects from the App Development with Swift Continue reading “Lesson 3A.2: Introduction to SceneKit – App Development with Swift”
Lesson 2.3 – Implicit intents – Android Developer Fundamentals V2
In this video I review Lesson 2.3 – Implicit intents. This includes launching into a browser, how to create a custom share option with ShareBuilder, adding intent filters to the android manifest file, and receiving implicit intents.
This is part of a series where I will review all the code Continue reading “Lesson 2.3 – Implicit intents – Android Developer Fundamentals V2”